Here’s how to get in the way rather simple , and without having who knows what a powerful card in arena 9.
The trick to use that is more a strategy is to “trick” the opponent, here is how to and from the arena 4:
GUIDE AND DECK FOR ARENA 4
For the arena 4 serve the Deck pretty fast with Tamer and Goblin or a Horde of minions/skeletons, defence (air and land), and at least one troop that face damage to the splash (i.e. area).
For example, here is a good deck that can do to our case:
GUIDE AND DECK FOR ARENA 5
In Arena 5 you have to start using potions for defense but also for attack. In addition to the tamer you can use different tank (i.e. covers) Giant, Giant skeleton, Mastino and P. E. K. K. A. of course, behind a tank-you have to have ready some of the assault troops and I highly recommend it, the deck must have a low cost, here’s an example:
GUIDE AND DECK FOR ARENA 6
For arena 6 you can start to use defence facilities (Tower inferno, Tesla, Cannon, Tower bombardiera), and the fact that the levels of cards begin to become stronger, you need to be able to “cheat” i.e. to be able to understand the cycle of the two decks and, by changing the cycle, we need to take advantage. Here is a deck ideal for the Arena 6:
GUIDE AND DECK FOR ARENA, 7
In arena 7 games are tough because at those levels of cups, after a while the game engine will match an opponent at very high levels or opponents with your anti-deck (i.e. the deck against you), so if you see that you’re starting to lose you must change deck.
Tip: The MEGA MINION that is the Mega opened up the very fashionable so why not to use it too!
To counter the mega opened up simply to direct the tank from one side and on the other, deploying troops, the type Archers, Guards or Goblin spearmen. In arena 7 if you have a Troop legendary you could be very benefit and add it to a deck ideal shown to have a good advantage to get into the arena 8.
GUIDE AND DECK FOR ARENA 8
A deck for the arena 8 must be a deck with deception and you have to have an ace in the sleeve (Rocket, Giant sheletro for the defense, a legendary…). As I said, from the beginning, at higher levels you must know how to deceive, to this of the techniques used are Tamer-the Spirit of ice, Giant Balloon, Giant-Bocciatore-Musketeer-Mega minion, Giant royale-the fire Spirits and perhaps of the archers with the zap ready (download).
The arena 8 is divided into 3 parts: The 2300 cups, which are fairly easy to overcome. The 2600, which are a little harder to overcome but are surmountable. The 2800/2900, which are the most difficult to overcome, at that point there will be a series of games won and lost, and you have to start changing decks every game.
GUIDE AND DECK FOR ARENA 9
In arena 9 (Arena Legendary) if you don’t have troops on legendary you have to be to the strength of the cards on medium/high and a deck with a Giant hot-air Balloon as shown below. If you have a legendary you tip some of the deck: 1. Giant, Lightning, Musketeer, Trunk, Bocciatore, Mega opened up, Tombstone, Download. 2. Tamer, the Spirit of the ice Barbarians, Mega opened up, Lightning, the Trunk, Gravestone, Arrows. 3. Arc X, the Golem of ice, Horde of sheletri, Princess, Mini pekka, Trunk, Guards, Fire ball.